Kheldian Class Features

Energy Being: You have Vulnerability to Void and Electromagnetic equal to 5 + 1/2 your level. You also take a -5 penalty on saving throws against Void or Electromagnetic effects.

Short Natural Lifespan: You have Vulnerability to Temporal equal to 5 + 1/2 your level. You also take a -5 penalty on saving throws against Temporal effects.

Outgrown Such Silly Superstitions: You have Vulnerability to Hex and Metaphysical equal to 5 + 1/2 your level. You also take a -5 penalty on saving throws against Hex or Metaphysical effects.

Previous Existence: You gain training in any one skill of your choice.

Human/Kheldian Balance: You cannot Power Swap any Stunt powers. You may only Power Swap a maximum of half of your total Utility powers. You may only Power Swap a maximum of one At-Will power and one Scene power. You have no restrictions on Power Swapping Core powers or features.

Human Half: You do not receive Secondary Features by default. See Kheldian Secondary Features.

Beam Cohesion: When using an Area or Ranged class power, you do not have a long range. The maximum range of the power is what is listed on the power itself.

Cosmic Balance: Your metamorphic nature allows you to shore up for your comrades’ deficits. At the end of each extended rest, count how many of each class role (Striker, Defender, Leader, Controller) there are in the party, including yourself. Count characters with explicit hybrid roles (such as a character listed as a Striker/Defender) as 0.5 of each. You gain two powers based on which role there is the fewest of. If there is a tie for the fewest, you may choose between the options.

Striker

Twin Blast
Kheldian Class Feature (Striker)
Your metamorphic nature makes you more aggressive, allowing you to unleash energy at a rapid pace.
EncounterSpecies, Alien, Cosmic, Reflexes
Standard ActionMelee or Ranged 1 or 5
Effect: Each time you use this power, you choose whether you use it as a Melee or Ranged power.
Target: One or two creatures
Attack: Wisdom vs. Reflex; two attacks
Hit: 1d6 Cosmic damage.
Level 11: 2d6 damage.
Level 21: 3d6 damage.

Kheldian Aggression
Kheldian Class Feature (Striker)
Your metamorphic nature makes you more aggressive, allowing you to charge and unleash energy after felling a foe.
DailySpecies, Alien, Cosmic, Emotion
Free ActionMelee 1
Trigger: Your attack reduces an enemy to 0 hit points.
Effect: You shift up to 5 squares to a square adjacent to an enemy, and you then deal 1d6 Cosmic damage to that enemy. You may then shift up to 2 squares.

Leader

Cosmic Commander
Kheldian Class Feature (Leader)
Your metamorphic nature makes you more collaborative, allowing you to direct an ally.
EncounterSpecies, Alien, Cosmic, Tactics
Standard ActionMelee 1
Target: One creature
Attack: An ally of your choice makes a melee basic attack against the target.
Hit: Ally's basic attack damage + your Wisdom modifier.

Glowing Burst
Kheldian Class Feature (Leader)
Your metamorphic nature makes you more collaborative, allowing you to use cosmic energy to protect your allies.
DailySpecies, Alien, Cosmic, Shielding
Minor ActionClose Burst 5
Target: One ally in burst
Effect: The target expends a healing surge but regains no hit points. They instead gain temporary Shielding hit points equal to their healing surge value plus 1d6.
Special: The amount of additional temporary hit points gained is 2d6 at 6th level, 3d6 at 11th level, 4d6 at 16th level, 5d6 at 21st level, and 6d6 at 26th level.

Defender

Kheldian Defender
Kheldian Class Feature (Defender)
Your metamorphic nature makes you more protective, allowing you to draw focus to yourself.
EncounterSpecies, Alien, Cosmic, Tactics
Standard ActionMelee 1
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 1d8 + Wisdom modifier Cosmic damage, and you mark the target until the end of your next turn.

Kheldian Resilience
Kheldian Class Feature (Defender)
Your metamorphic nature makes you more protective, allowing you to protect yourself from harm.
DailySpecies, Alien, Cosmic, Shapeshifting
Free ActionPersonal
Trigger: An attack hits or misses you
Effect: Until the end of your next turn, you gain resistance to all damage equal to 3 + your Constitution modifier.
Level 11: 6 + Con.
Level 21: 9 + Con.

Controller

Kheldian Vengeance
Kheldian Class Feature (Controller)
Your metamorphic nature makes you more precise, allowing you to punish those who would move against you or your allies.
EncounterSpecies, Alien, Cosmic
Standard ActionArea Burst 1 within 10 squares
Target: Each creature in burst
Attack: Wisdom vs. Reflex
Hit: 1d6 + Wisdom modifier Cosmic damage. Whenever the target makes an opportunity attack before the end of your next turn, the target takes Cosmic damage equal to your Constitution modifier.
Level 11: 2d6 damage.
Level 21: 3d6 damage.

Cosmic Shuffle
Kheldian Class Feature (Controller)
Your metamorphic nature makes you more precise, allowing you to use cosmic energy to move your foes.
DailySpecies, Alien, Cosmic
Free ActionRanged 10
Target: One creature
Effect: You slide the target 1 square, but not into hindering terrain.
Level 11: 2 squares.
Level 21: 3 squares.
Special: You may use this power on another creature's turn, but you may not interrupt an action with it. This power counts towards your limit of free action attacks.

Energy Forms: You morph into an energy construct version of a previous host body of your Kheldian. You have two forms; Nova (Mefnanim) and Dwarf (Kurukt). You gain access to certain features in each form. When in Nova form, you can only use powers with the Nova keyword and you cannot use these powers outside of Nova form. When in Dwarf form, you can only use powers with the Dwarf keyword and you cannot use these powers outside of Dwarf form. Powers with both the Nova and Dwarf keywords can be used in either form, but not outside either Nova or Dwarf form. If a power has both the Nova and Dwarf keywords and is listed as ‘Melee or Ranged’, it is Melee in Dwarf form and Ranged in Nova form. You can revert from one of your forms to your Human form as a free action on your turn.

Energy Forms
Kheldian Class Feature
You draw upon your Kheldian shapeshifting, to mimic the form of a Mefnanim or a Kurukt.
At-WillSpecies, Alien, Cosmic, Shapeshifting, Metamorph
No ActionPersonal
Trigger: Your turn begins
Effect: You may enter either Nova or Dwarf form.

Nova

Nova Damage: While in Nova form, you deal an extra 1d8 damage with all attacks. This extra damage increases to 2d8 at 11th level, and to 3d8 at 21st level.

Dwarf

Defender Aura
Kheldian Class Feature (Dwarf)
Your large presence and subtle gravity manipulation makes you difficult to ignore.
At-WillSpecies, Alien, Cosmic, Gravity, Aura
Minor ActionPersonal
Effect: You activate an aura 1 that lasts until you end it as a minor action, until you fall unconscious, or until you leave Dwarf form. Enemies in this aura are marked by you.

Vengeful Guardian
Kheldian Class Feature (Dwarf)
Your nearby enemies learn the hard way that it is unwise to ignore you.
At-WillSpecies, Alien, Cosmic, Gravity
Opportunity ActionPersonal
Trigger: An enemy marked by you either makes an attack that does not include you as a target or shifts.
Effect: You make a melee basic attack against the triggering enemy and deal 1d8 extra damage to it.
Level 11: 2d8 damage.
Level 21: 3d8 damage. On a miss, the attack deals half damage to the triggering enemy.

Kheldian Class Features

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