Vampiric Husk Traits

  • Not Easily Influenced: Pick a second damage type for your Resistant To Influence class feature. You have resistance to both damage types.
  • Acquired Immunity: Choose one of the materials listed under your Mythic Weaknesses class feature. You are no longer susceptible to that material.
  • Endure Sunlight: When exposed to sunlight, you resist taking Solar damage for a number of rounds equal to your Charisma modifier. This has no effect on attacks or effects that directly deal Solar damage, and you are still weakened.
  • Telekinetic Gliding: You are immune to Groundbound effects, including most forms of difficult terrain. You must be at least 21st level to take this trait.
  • Power Swap Expertise: A Power Swap power of your choice is now considered a preferred power.
  • Vampiric Expertise: You gain a +1 bonus to attack rolls with preferred powers. This bonus increases to +2 at 11th level, and to +3 at 21st level.
  • Vampiric Focus: You gain a +1 bonus to damage rolls with preferred powers. This bonus increases to +2 at 11th level, and to +3 at 21st level.
  • Skill Focus: You gain a +3 bonus to one skill you’re trained in. You may take this trait multiple times, choosing a different skill each time.
  • Skill Training: You become trained in one skill of your choice. You may take this trait multiple times, choosing a different skill each time.
  • Improved Deflection: You gain a +1 bonus to GD. This bonus increases to +2 at 11th level, and to +3 at 21st level.
  • Difficult To Dominate: You gain a +5 bonus to saving throws against effects with the Compulsion keyword that do not also have the True Faith keyword.
  • Master Controller: Targets you have dominated gain a +1 bonus to their attack rolls. This bonus increases to +2 at 11th level, and to +3 at 21st level.

Vampiric Husk Traits

The Age Of Terror Is Upon Us: A Vampire Hunter$, Inc. Campaign Heronator